Naruto Ninja RPG
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Naruto Ninja RPG
Welcome to NCRPG! Please note that you can't view all the topics on this RPG forum because you're still a guest. But why stay a guest? it will take you only a minute or two to become one of our members and enjoy our unique RPG system which takes Naruto roleplaying to a level like you've never seen before!
Naruto Ninja RPG
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Naruto Ninja RPG

A Forum Based Rpg on the Naruto Series
 
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 Traveling rules

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magicalrebel
Shinobi
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Number of posts : 168
Join date : 2011-04-17

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Traveling rules Empty
PostSubject: Traveling rules   Traveling rules Icon_minitimeThu Apr 28, 2016 8:32 am


  • For every 20 speed, Players can travel to the adjacent square outside of their own village/compound. For every travel instance, there is a 2 hours real-time interval for any players to intercept a traveling player's instance.

  • A successful traveling instance in open areas will only be subjected to approval after the 2 hour interval. Should an interception happen, approval will only happen depending on outcome of interception.

  • Players can travel faster by adding their chakra stat to their speed. However, should they be intercepted, they will begin with -10 CP in the battle.

  • For every 5 speed, Players can travel to the adjacent square inside of their own village/compound.

  • For open world traveling, Players are to list down the coordinates that they will be traveling on, only traveling to adjacent squares is allowed.
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