magicalrebel Shinobi
Number of posts : 168 Join date : 2011-04-17
Character sheet Shinobi Name: ETC:
| Subject: stat rules Sat Aug 15, 2015 10:22 pm | |
| Stats are broken down into five categories, these categories show what your character is capable of. • Each character have no max stats. However, pass the cap of 390 stats, training for stats will not be a 100% gain. This excludes stats gained from events. • Natural stat allocation have no limits in a single field and cannot be lower than one. But training pass 100 will not be a 100% gain. This excludes stats gained from events as well. • Active stat boosters from Jutsu, items, bloodlines and skills are allowed. • Stats normally are obtained through training, this done at 100 words per stat. Take note that you must have the majority of your post be you training to actually get stats, if you spend 3/4 the topic in your house cleaning then go outside and jump rope, you are not going to be granted stats. • Stats can also be gained via medical surgery. However, all medical surgery will come with a risk. • Stats can also be awarded during events, so keep your eyes out. Now to each specific stats: Health - HP:
Health is one of five base stats. 0 HP in a non no-kill thread means death. When you take a hit health decreases. The amount of active stat booster one can have simultaneously is player's HP/50 rounded down and doesn't fall below 1.
Chakra / Stamina - CP/SP:
Chakra and Stamina are two of the five base stats. Under normal circumstances, if using a jutsu causes chakra of stamina to reach 0 or lower, the jutsu user will pass out.
Jutsu Power - JP:
Jutsu Power is one of the five base stats, Jutsu power governs how powerful ones technique made from chakra is, thus allowing them to preform higher ranking jutsu, with higher Jutsu Power.
Speed - SPD:
Speed is one of the five base stats. One move, punch and kick at base speed under unhindered/ un-boosted circumstances.
Each character received +(HP/3 rounded down) above their speed in reaction time, this allowing them to see, and hear things that are going on and have a chance to react to them. However, just because it falls under your reaction time does not mean you can instantly dodge it, common sense will apply with the character only allowed a small window to act before the attack takes place. IE: If you have 20 speed and someone is trying to punch you with 50 speed, you would be able to act just quick enough to put your arms over your face to block the damage, but not anything fancy.
Strength - STR:
Strength is one of the five base stats, strength governs how strong ones body is when doing physical acts. The higher the number, the more damage your punches can cause, and the more you can lift. Strength is mostly looked at with common sense, if you have low strength you cannot pick someone up, but if you have high strength you could pull a tree out of the ground.
Strength examples for lifting:
10: The mass of an adult human, large dog. 20: The mass of a washing machine or a tumble dryer. 40: Capable of lifting cars, small trucks, smashing concrete walls ect 60: The mass of an adult elephant. 80: The mass of Big Ben's bell, a truck, a large motorboat. 100: The mass of a semi-trailer truck. 150: The weight of a commercial aircraft 200: Blue Whale 300: Able to lift and throw a bijuu/large summon with effort.
Side Stats
- Misc:
- Jumping speed = speed
- Jump distance/height = Normal circumstances, capped at 5m.
- Throwing Speed = (Strength * 2 + speed) / 3.
- Throwing Distance = 50m + strength/2
-Weapon sharpness when in use: If a weapon has 2x sharpness and user has cleared the modifiers for that weapon, the opposing weapon will break. If a weapon has 1.5x sharpness and user has cleared the modifiers for that weapon,the opposing weapon will lose 1/4 of its sharpness.
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