Exp gain in missions:
E-rank: 50
D-rank: 100
C-rank: 200
B-rank: 400
A-rank: 500
S-rank: Random
Battles:
The winner gets the Exp equal to the total amount of loser's HP.
The loser gets 1/5 of the Exp equal to what the winner gets.
A deathmatch gives the winner the body and belongings of loser.
Level-Up: All results rounded down if need be.
Exp required to reach the next level = (200*Current Level) + (Current Level/5*200).
For every level-up:
HP +50. Chk +25. 5 Stats. 1 Affinity.
For every 9 level-ups, single level-up do not apply when this does:
HP +((Current level -1)/10 * 150). Chk +(Current level -1)/10 * 50). 5 Stats. 3 Affinity.